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Individualities can stand versus limited damage but will pass away after sustained injury
Portal 2 is a 2011 puzzle-platform computer system video game developed by Shutoff for Home home home windows, Mac OS X, Linux, PlayStation 3, and Xbox Totosehati. The electronic PC version is spread out online by Valve's Substantial vapor remedy, while all retail variants were spread out by Digital Arts. A port for the Nintendo Switch was consisted of as component of Totosehati : Friend Collection.
Such as the initial Portal (2007), gamers address challenges by putting portals and teleporting in between them. Portal 2 is composed of features consisting of tractor beam of lights, lasers, light bridges, and paint-like gels that change gamer movement or permit portals to be positioned on any surface. In the single-player project, gamers control Chell, that navigates the dilapidated Aperture Professional research Enrichment Facility throughout its repair by the supercomputer GLaDOS (Ellen McLain); new individualities consist of robotic Wheatley (Stephen Merchant) and Aperture manufacturer Cavern Johnson (J. K. Simmons). In the new cooperative setting, gamers address challenges with each various various other as robotics Atlas and P-Body (both revealed by Dee Bradley Baker). Jonathan Coulton and the Throughout the nation produced tunes for the Totosehati.
Shutoff announced Portal 2 in March 2010, and advertised it with turning reality computer system video game consisting of the Potato Sack, a cooperation with several independent computer system video game developers. After launch, Shutoff presented downloadable content and an organized map editor to permit gamers to develop and share Totosehati.
Portal 2 received critical acclaim for its gameplay, balanced learning form, pacing, dark wit, writing, and acting. Such as its forerunner, it is made clear as among the best computer system system computer game ever made by numerous magazines and Totosehati.
Portal 2 is a first-person point of view problem computer system video game. The gamer takes the role of Chell in the single-player Totosehati , as a set of robots—Atlas and P-Body—in the cooperative Totosehati , or as a simple humanoid symbol in community-developed challenges. Individualities can stand versus limited damage but will pass away after sustained injury.[2][3] The objective of both jobs is to explore the Aperture Professional research Laboratory—a complicated, malleable mechanized labyrinth. While some components of the computer system video game occurs in modular test chambers with plainly specified entryways and departures, various various various other components occur in behind-the-scenes locations where the objective is a great deal a lot much less Totosehati.
The initial tutorials guide the gamer through movement handles and communications with their environment, when it comes to the cooperative Totosehati , communications with the various various various other gamer. Gameplay concentrates on the use the Aperture Professional research Mobile Portal Device, which can develop a set of 2 portals on ideal surface locations where the gamer or objects can travel through. Individualities can use these portals to move in between rooms or to "Totosehati " objects or themselves throughout a range.[4][5]
Additional computer system video game components not featured in the initial Portal consist of Thermal Discouragement Beam of lights (lasers), Excursion Funnels (tractor beams), and Hard Light Bridges, all which can be transmitted through portals.[2][6][7][8] Air-borne Positive self-image Layers catapult the gamer and objects through the air. The gamer must disable sentient, dangerous turrets or avoid their line of view. The Weighted Storage space space space Dice is Totosehati , and there are new kinds: Redirection Cubes, which have prismatic lenses that redirect laser beam of lights, spherical Edgeless Safety Cubes, an classic version of the Weighted Storage space space space Dice used in the here ground degrees, and a cube-turret crossbreed developed by Wheatley after taking control of Aperture.[2][9] The heart-decorated Weighted Friend Dice reappears quickly.[10] Very very very early tests consisted of Pneumatic Variety Vents, divulged to transport objects and move suction power through portals, but these do disappoint up in the last Totosehati. The typical objective of a test chamber or degree is to use the portal device and provided gameplay components to open up a safeguarded exit door and progress to the next Totosehati.
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