Part IV :: Developing a Gearing Strategy
We have gone through everything you need to know about the gearing system; how it works, common terms and the modules themselves it’s time to put it into practice. The most important thing is for you to develop a strategy to your gearing where you figure out where you are and where you want to be, and then simply do the work to get you from point A to point B. There are no real short-cuts that won’t end up in you sacrificing things that could have made it better for you. My personal recommendation is to do it properly from the start.
Fresh 55 off Fleet Street
So you have finally earned your achievement for reaching end cap on level, but now what? Sometimes getting from the point of being a fresh 55 and into the hardest content can feel like a long road. There’s a lot of things to learn, and even more gear to acquire. In this instalment I will however only cover the latter part – gearing into Hard Mode operations and beyond.
So what do you need to do?
You need to figure out your class, role and spec’s needed stat caps. What are the most important ones you need to get first, and why? Try and count using rating values rather than... More
by KittehMonster on 2014-07-09 12:52:41
Now that we have the basic concepts and some terms regarding gear and gearing out of the way. It's time to dive into the sea of different modules the game offers. In this part of "Dressed to Kill" you'll learn how to recognize certain naming conventions, and how to determine what type of module you should be looking to get for a specific module slot.
These modules only fit in the armoring slot, and unless crafted will be bound to a certain gear piece slot (such as head or feet). It means you will have to take some care in where you get your armoring from, as it will only fit into the same item type slot as you got ripped it out of.
There are eight different types of armorings and they all carry one Primary Stat plus Endurance:
|Name||Primary Stat||Stat Allocation
|Commando||Aim||Low - High|
|Force Wielder||Willpower||Low - High|
|Guardian||Strength||Low - High|
|Might||Strength||High - Low|
|Patron||Cunning||Low - High|
|Reflex||Aim||High - Low|
|Resolve||Willpower||High - Low|
|Skill||Cunning||High - Low|
As a general rule of thumb, healers and damage dealers will want the armoring with a high amount of their favored Primary Stat. Tanks on the other hand will... More
by KittehMonster on 2014-06-30 12:16:58
Aim, Cunning, Strength, and Willpower.
Each point gives a small percentage increase in melee/ranged damage bonus, melee/ranged critical chance, tech/force damage bonus, tech/force critical chance and tech/force healing power. Unlike ratings gained from secondary stats the bonuses you gain from primary stats are not subject to diminishing returns.
- Troopers + Bounty Hunters have Aim as their primary stat.
- Smugglers + Imperial Agents have Cunning as their primary stat.
- Jedi Knights + Sith Warriors have Strength as their primary stat.
- Jedi Consulars + Sith Inquisitors have Willpower as their primary stat.
Endurance and Presence.
Endurance gives you health, but should only be actively increased by tanks.
Presence increases the effectiveness of your companion which is basically useless in a group-play environment.
Absorption, Accuracy,... More
by KittehMonster on 2014-06-27 10:04:03
Welcome to the second instalment of One Louder – the series that will teach you all you need to know and a little more about raiding in Star Wars: The Old Republic.
In this instalment of One Louder, split into four pieces to keep it digestible for your convenience, we will take a look at how to go about gearing your character. Always making sure you have the very best you can get is big a part of becoming a progression player as it will ensure that you can put out the required raw numbers in order to beat an encounter without dying or hitting enrage timers. For those unused at really optimizing gear it can feel like a daunting task due to how the SWTOR gearing system is built and how many options there are out there. With these three guides I hope to bring some sense into it all.
A big part of what makes Star Wars: The Old Republic unique is the ability to greatly customize your gear, not only in terms of looks but also when it comes to the actual statistics (henceforth simply called stats) each piece holds. While starting out leveling you might have mostly come across so-called "static gear” where the stats are carried on the gear itself and you cannot in any way... More
by KittehMonster on 2014-06-27 09:00:52
In today’s instalment I will be touching on some terms and concepts of Progression Raiding that are usually brought up and how I view them. Much of what will be written in this post will thus be based on my own experiences and opinions, so expect something a bit more philosophical in nature. Everyone is most welcome to spur a discussion regarding the various points in the comments section below or on the forums.
What defines a Progression Player?
Opposite to the casual player, the progression player finds his gameplay enjoyment in breaking challenging content her or she hasn’t finished before. The satisfaction in overcoming challenges with a team of people they trust and the following rewards in terms of improvements in gear makes up for a lot of their time spent online. They are usually into various side-activities that they know will improve their capabilities, such as researching their class, their role, the raids they are going to and so forth. A Progression Player also knows the firm line between when there is room to play around and when it’s time to get serious – the harder raids often require you to be at the top of your game and to concentrate on what’s needed to be... More
by KittehMonster on 2014-06-27 07:46:04
Hello everyone and welcome to my series of posts I’ll be writing about Raiding. I hope will be of use for you who is interested in doing Progression with us here in Binary Sunset no matter your previous experience. During the series you will be given deeper knowledge of what’s needed, expected and how to reach the point where you can consider yourself ready and able to tackle whatever new content the game throws at us.
It’s our goal to get our members to the point of gameplay where they want to be.
For you that do not know the reference to the blog's name:
by KittehMonster on 2014-06-27 07:00:07