Rapid Raid

# Is Base GP working as intended?

HI Stephen, itÂ´s me again.

I was looking at my guilds DKP Pools and noticed something funny about Base GP: It is not adding to one's Real GP.

Let me explain.

quoting the Base GP explanation found on the EPGP system wiki page http://code.google.com/p/epgp/wiki/TheSystem

Base GP adds a certain GP to each member of a guild. This means the final GP of each member is: GP = BaseGP + RealGP. All PR computations happen on GP not BaseGP or RealGP. Decay also applies to GP as a whole but it only diminishes RealGP. As such GP can never be lower than BaseGP. For example, say we have BaseGP = 100 and RealGP = 10. Applying a 10% decay will result in RealGP = 0 for a total of 100 GP.

So BaseGP is supposed to be added to the real GP of a raider so it can be included in the priority calculations (even though the real GP cannot be lower than Base GP)

and then I read the explanation on the admin page for rapid raid:

As an example:

Rapid raid's math:

EPGP's math:

Can you guys fix this or did you make this on purpose to simplify the coding of Rapid raid's EPGP?

I was looking at my guilds DKP Pools and noticed something funny about Base GP: It is not adding to one's Real GP.

Let me explain.

quoting the Base GP explanation found on the EPGP system wiki page http://code.google.com/p/epgp/wiki/TheSystem

**Quote:**

Base GP adds a certain GP to each member of a guild. This means the final GP of each member is: GP = BaseGP + RealGP. All PR computations happen on GP not BaseGP or RealGP. Decay also applies to GP as a whole but it only diminishes RealGP. As such GP can never be lower than BaseGP. For example, say we have BaseGP = 100 and RealGP = 10. Applying a 10% decay will result in RealGP = 0 for a total of 100 GP.

So BaseGP is supposed to be added to the real GP of a raider so it can be included in the priority calculations (even though the real GP cannot be lower than Base GP)

and then I read the explanation on the admin page for rapid raid:

**Quote:**

Base GP provides a method to modify the effect decay has on Priority. Whichever value you set here, the *effective* GP will not decay past that value. The actual GP, including all decay, will be retained in the database but for the calculation of Priority the number provided here will be used instead if the GP falls below it.

As an example:

Rapid raid's math:

- Code: Select all
`Player real GP (from itens looted)= 250`

Player EP= 1000

Base GP= 100

Player priority = 1000/250 = 4

aplying Decay of 10%:

Player EP= 900

Player GP= 225

player priority after decay= 900/225 = 4

EPGP's math:

- Code: Select all
`Player real GP (from items looted)= 250`

Player EP= 1000

Base GP= 100

Player priority = 1000/350 = 2.85

aplying Decay of 10%:

Player EP= 900

Player GP= 315

player priority after decay= 900/315 = 2.85

Can you guys fix this or did you make this on purpose to simplify the coding of Rapid raid's EPGP?

-Stephen