Using chat server data for attendance upload to rapid raid
So I'm working on an idea Id like to get some input on. Since we are a PS4 guild we cannot use add-on or any of the normal data collection methods to put down raid data. No game server access, no UI/GUI/Client access...nothing. So what I'm thinking is using a daily log pull down from our chat server (still undecided which we are using) and process those into raid xml to upload every morning into the Rapid Raid. We are only tracking attendance so I figure making some rules in the processing (must be logged in for x amount of time) and some other stuff should make this all pretty accurate.
So my questions really boil down to: Has anyone done something like this before? Which chat system server logs are in easy to use formats? Any tips or tricks for the Rapid Raid upload?
Sounds like an interesting idea, but are you sure it wouldn't be easier to just add the people to a raid manually?
-Stephen
Stephen Johnston wrote: |
Sounds like an interesting idea, but are you sure it wouldn't be easier to just add the people to a raid manually? -Stephen |
I don't trust humans to make day in day out accurate attendance rosters. They will totally end up rubber stamping everyone who signs up without actually checking if they are present. This is for ESO which is going to be a few hundred people coming in and out 24 hours a day so that make anything manual almost impossible to be really accurate. I know obviously you could come into chat to get your daily credit and I need to make sure the rule for length of time in chat needs to be longer than the server kick for AFK, not a perfect solution but I trust it more then people keeping accurate spreadsheets.
For PS4? Somehow I doubt that, you know with no mods on consoles and all.
Stephen Johnston wrote: |
We *may* be able to get raid attendance via a mod for ESO. We are evaluating this now. -Stephen |
Randomseed wrote: | ||
For PS4? Somehow I doubt that, you know with no mods on consoles and all.
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You are correct. The PS4 thing went completely over my head. Ventrilo logs are parsable.
-Stephen
Hence looking at creative solutions ;-)
Anyone got opinions on the differences between the logs and/or using something like the TS server query stuff between the 3 big chat services? Looks like I could do basically whatever I wanted with the baseline of understanding the 'quality' of the dataset (not game data, just chat login data) available to me with any of them. The Raid XML side looks like it'll take all of 10 mins to program out.