If there is one thing I want to accomplish with these columns, if nothing else, it’s taking apart the idea that officers are the power core of any player grouping. Because having a group full of leaders with no one who’s willing to follow is a very real and very damaging possibility. Guilds should not be running on the same basic principle as medieval feudal kingdoms, and officers should not be appointed based on who’s been around the longest and who you like the most.
Continue reading Guild Guide: Nailing down what you need for guild officers