5 Ways to Ensure You’re the Best Guild Member You Can Be

Focusing on progression in an MMO is hard, but it’s not just hard because of the content. Sure, that’s part of it, but it’s safe to say that if you really want something down, you’ll get it down. Eventually.

It’s that “eventually” that starts to wear thin, though. Everyone knows you need to go in for another round of practice, this content won’t beat itself, but boy you’re not looking forward to another week of wiping, and the same problems keep happening, and you’re all struggling… and before you know it people just don’t want to be there anymore. The rewards are not worth the exhaustion, full stop.

Of course, officers do everything they can to help this. But you, as a member, can alsodo a lot to help make this happen. So let’s look at some of the ways to make sure that you’re being the best guild member you can be.
Do independent research

Part of an officer’s job is making sure that everyone involved in the progression team knows what they’re supposed to be doing, and hey, that’s great. But that does not mean that during the rest of the time you can slack off and ignore things. If anything, it means that there’s more onus on you to find out what you can be doing to improve your performance all around.

Take the time to do research on your own. Research your class mechanics and make sure you’re using the best build possible. Practice your rotation. Look for alternative strategies on bosses that are giving you problems. See if other people are stuck in the same spot and what they did to overcome that problem. Do yourself the favor of looking around and seeing if there are more resources out there to make your team better.

If you find a good alternate strategy, send it along to your officers. If you have more practice with your rotation, share it – not in a passive-aggressive way, just share on the forums that you overcame a problem and that others can use the same approach. Don’t try to take control of the guild away from the officers and the people who are actually in charge, but make a point of doing some of the lifting on your own rather than waiting for the officers to say that you have a problem.

Volunteer for what you can do

There are always things that need to be done in between progression attempts. Resources need to be restocked, guides need to be written and consolidated, people need to be reminded of the times, events need to be scheduled… it can be exhausting. And most of the time, the majority of that responsibility is on the officers, since… well, it’s their guild. So that makes sense.

Still, that doesn’t mean that you can’t offer to take some of the burden off of them. If you can gather some of those resources or handle the necessary calendar functions, that’s a burden off of the officers and more effort for them to focus on actually leading the guild. This is doubly true for things like calendar maintenance, necessary tasks that no one really wants to do but everyone wants done just the same.

Understand that this means you will probably be volunteering for some boring scut work and it won’t be particularly glamorous. It’s probably going to be tedious as all heck. But it also makes the guild as a whole run more smoothly over time, so that’s a good thing.

Understand and respond to guild needs

The hardest part of being a good guild member is when your guild has just cleared a difficult fight in Final Fantasy XIV, the loot is there, and you want to lay claim to exactly what you need… but you pass on it, because it’s a bigger upgrade for another part of the guild. There’s no shame in making a few choked noises over voice chat as it happens. But you also know it’s the right thing to do, because the small upgrade for you will be a huge upgrade for someone else and will lead to more success overall.

Responding to guild needs need not be that extreme; sometimes it’s just a matter of choosing crafting specializations or professions in Star Wars: The Old Republic to match what your guild needs rather than what you like to do. But the core philosophy is the same: you are part of a group, and your decisions are primarily based around what is good for the group, even if it doesn’t necessarily sync up with the stuff that’s best for you.

And yes, sometimes it means making choked noises over voice chat. Stop shy of singing “I Will Always Love You” in the midst of it, though.

Encourage your fellow members

Your officers are your authority in your guild. Whether or not they deserve that authority is another discussion but also doesn’t matter a whole heck of a lot; that’s the position they have, regardless. Praise coming from them is naturally going to feel more like your boss giving you a pat on the back. You, on the other hand, are not an officer; praise from you feels more like a co-worker acknowledging work done well.

This is one of those times when the source of a compliment matters almost as much as the complement itself. Encouraging your teammates doesn’t need to be a big thing – it can be as simple as telling someone that you can tell they’re doing good work, or reassuring someone that they got screwed by mechanics when they drop. It’s a matter of making the environment and atmosphere one of commiseration and camaraderie, that you’re all on the same team and you recognize their accomplishments.

What’s especially nice about this is that it tends to form a self-perpetuating loop – if one person is more free with compliments and praise, everyone else tends to follow suit, until everyone is praising one another and being supportive. It’s like a master plan to manipulate everyone into being helpful, it’s great.

Liven up the atmosphere

When I was working on Naxxramas with my guild many moons ago, we would often all burst into song before the Heigan fight. He was the dance boss, after all, and so we all wanted to be in the mood to dance. And sure, we still would occasionally wipe on him, but the fact that we were all going in and laughing about someone’s terrible rendition of “Video Killed the Radio Star” made things far less tense than they would have been otherwise.

Maybe you don’t sing; maybe you tell awful jokes or share puns or just rib one another. The important thing is that you work to make the atmosphere light and fun. Yes, you all need to be paying attention and put your game face on, but you don’t need to do that instead of having fun. You should be doing that while having fun.

Please note that intentionally failing an encounter is not “livening up the atmosphere,” it’s just being a jerk. Find ways of making people smile that are focused around humor rather than just forcing a wipe.

None of this, of course, will ensure that you’re successful as you work through progression. It just ensures that you’re doing your part to be the best guild member you can possibly be, offering your fellow players the best atmosphere you can bring to the table. At least if you still wipe, you know you’re doing all you can to avoid it… or take the sting off of the frustration.

The Seven Big Benefits to Guild Membership

Why do you want a guild?

That seems like the sort of question that should have been answered a while back with this feature, doesn’t it? I mean, it’s possibly not one you need answered; you aren’t reading “Guild Guide” because you think it’s going to talk about how dumb guilds are. But you may very well be unsure of what actual benefit having a guild provides. And the answer to that can be extremely multifaceted.

But let’s be straightforward. Here are seven big benefits to having a guild.

People to talk with

An online game is a game you play with other people, but a lot of the time you don’t actually need to directly interact with them on the regular. That is, in and of itself, all right. You don’t always need to be buddied up with everyone on your server. But sometimes it can get kind of lonely when you log in and haven’t got a single person to actually interact with.

Guilds change that. Sure, there’s still going to be times where no one is online, or the people who you really want to talk with isn’t around. But you actually have better-than-zero odds of having a friend online who you can talk with, and you’re more likely to make friends you can connect with in the future. That’s an obvious benefit.

Shared resources

This isn’t always about actual items. If you have a dedicated League of Legends team, for example, your guild is not trading items to one another to enhance your play experience, more likely than not. But — and this is crucial — you are still benefiting from shared resources. You may have friends who can fill roles that you can’t, people who can offer you strategies and point you toward useful tips that you wouldn’t see otherwise.

And in MMORPGs, this is compounded. Other players have items you don’t, levels in various skills and classes that you don’t. They can do things you cannot do for yourself. Instead of having to beg for random people to give you what you need, you can tap into a shared resource of your guild and help others in the same fashion.

Necessary guidance

You will be lost sometimes. You will not know how to do a quest. You will not be sure how to play your class/job/build. You will need guidance. And having a guild means that odds are good you either have access to that guidance or have people there who can point you in the right direction. Or — and this is also good — it will give you motivation to be that guidance for other people in the future.

Seriously, sometimes the benefit of a guild is learning enough that you can be right when other people are wrong. It might seem spiteful, but it works.

Content pushing

We all tend to fall into certain ruts of content. There are things we all do on a regular basis almost instinctively, and left to our own devices it would be easy to assume that this is what everyone does. It’s easy to queue up for the same content and join the same sort of premade groups while looking at outside content as “well, no one does that.”

Join even a small guild, and there will be at least one person who enjoys content you do not. Join a big one, and you will find groups of dedicated players for that content. And that forces you to have a larger perspective, to realize that something you don’t care about might be something that a lot of other players are looking forward to. Perhaps even the majority.

That doesn’t mean you’ll necessarily want to take part, but it does mean you know people who can help you get into it. It nudges you out of your comfort zone. That’s a good thing, really.

Anecdotes for the future

I have a lot of stories that start “I was in this guild where we…” and continue on from that point. And that makes sense; while there are all sorts of emergent situations that will come up in any game, especially an online one, dealing with a mass of other people is always going to produce more interesting stories. We remember those odd social dynamics and the way we work together better than we remember arbitrary mechanical weirdness.

Do you really want to collect anecdotes? Well, they can be useful for offering advice in the future, and you could argue that the whole reason to do things with other people is to acquire experiences you wouldn’t have had otherwise. It is left as an exercise to the reader whether or not this is a desirable outcome.

Understandable community

I cannot understand The MMO Community. I can’t even understand the community for one game. I have been playing Final Fantasy XIV since its original hot disaster of a launch, and I do not fully understand the community. I have been part of its roleplaying community equally since launch, and I don’t totally understand that, either.

But I can understand my guild. And really, guilds are a microcosm of the larger situation. You can’t comprehend the game’s entire community, but you can filter it through the small slice that you get to survey. It turns the community from something sprawling and incomprehensible into a smaller portion that you can interact with. And it lets you get a sense of the macro through the micro interactions that you do have.

Sure, you don’t know everyone or participate in everything. But your guild members are out there, and they’ll know and see things you don’t. And you can filter that with your own perceptions to at least approach accuracy.

A reason to log in

On one level, this might seem to be more of a benefit to the designers than the player. Having a group of people who know you, like you, and expect to see you on a regular basis keeps you playing and logging in. Designers obviously want that; that way you keep playing and (presumably) paying.

But if you take a step back, you realize that it’s your benefit too. Online interactions are, in many ways, just as real as the interactions we have in our day-to-day lives. The people you know and speak with are just as real, and sometimes they provide you a perspective you might not otherwise have. It’s like having your favorite bar, except you don’t have to be sloshed out of your mind and you can get there from anywhere that’s got an Internet connection.

I know from personal experience that there are times when the real world is unpleasant. Being able to slip into a world with people you like seeing, companions and friends? That’s a good thing, and that’s a benefit. And having a guild full of people who are happy to see you reminds you of just how many people out there are happy to see you.

So there are lots of reasons to be in a guild. And sure, that also means you’ll have to deal with some unnecessary drama and nonsense, but that’s not all you get out of the exchange. That’s important to remember over the long term.

Guild Guide: How to leave a guild properly

I have had several jobs that I’ve left voluntarily over the years, and every single one of them has been a little bit different. There are jobs that I have left with a smile, a handshake, and well wishes for everyone involved. And there are jobs that I have left with a pair of familiar hand gestures and words that I am not allowed to repeat on this website, including heavy use of one word that rhymes with “duck” but is most certainly not referring to waterfowl.

This is not by accident. When I left with a smile and a handshake, I was leaving on good terms. I wanted the possibility of returning. I wanted good feelings. When I left with choice profanity… well, I wasn’t going back there, and I wanted the people in charge to know why. If, you know, they could derive some meaning out of that profane tirade.

Continue reading Guild Guide: How to leave a guild properly

Guild Guide: Should I find guild/clan or make my own gaming group?

Whether you just left a group or you’re completely new to a game, if you’re playing online, you will want some friends. The game itself gets you interested enough to play, but having people to play with is what keeps you coming back even when it has irritating moments. It’s important. But making those friends… aye, there’s the rub.

Continue reading Guild Guide: Should I find guild/clan or make my own gaming group?

Guild Guide: Taking feedback and managing discontent in a group

The last time I talked about feedback, it was all about giving feedback that’s worth getting. The problem is that the best feedback in the world won’t do anything when you’re dealing with officers who don’t actually care about what you have to say. You can outline all of a guild’s problems with aplomb and wit, provide a flawless plan to fix them, and even add in a quick five-minute guide to losing weight and making money while eating cake – if the officers don’t read and internalize it, all of that feedback is immediately worthless.

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Guild Guide: Giving better guild feedback

At the time of this writing, I’m not far from having left a longtime guild in one of my regular games. It’s something I had been thinking of doing for a long while, but a bit of discussion internally about issues within the guild were enough to convince me that yeah, it was time to go. It all had a lot to do with how the feedback was handled in general, but that’s getting into a whole pile of useless hearsay.

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3 Reasons You Need a Guild Hosting Website

Guild and clan websites are an amazing resource. If you have a group of players that you spend most of your time playing with, get a guild website. Whether you’re into MMOs, MOBAs, FPS, or even if you’re a server community, get a guild website.

There are lots of perks to using a guild hosting platform. They don’t just help strengthen your guild, they can also help expand it. Here’s how.  Continue reading 3 Reasons You Need a Guild Hosting Website

Guild Guide: Learning to love guild drama

Remember when I wrote ages ago that no one likes guild drama? I stand by that, because no one does like guild drama. But there’s a difference between not liking something and pretending that it shouldn’t exist, and running a guild as a “drama-free zone” is a bit like trying to run your local business as an oxygen-free zone. Whatever good reasons you might have for doing it, you’re going to wind up with everyone promptly leaving so they can breathe.

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Guild Guide: The currency of trust

Every guild is built on a foundation of trust. That doesn’t mean that all of the guilds in all of the games deserve that foundation; there are several wherein that trust begins shaky and never really solidifies. Those don’t last long. But trust is what enables guilds to start and keep working, and the destruction of trust is always what ultimately leads to the dissolving of guilds and the scattering of members.

Trust in what, though? Everything.

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Guild Guide: How to recruit smarter, not harder

Every guild has a certain number of members, and almost every guild would like that number to be bigger. New people, new friends, new options, new opinions. It’s all good! Until you’re looking at the group a few months down the road and realize that the guild has gone from being a small group of people you did want around to a huge collection of people you barely know and definitely don’t want around.

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