We’ve got some big news for you: Color and font customization are now live on Gamer Launch!
Complete color control!
The moment you’ve been waiting for is here! The new color scheme editor allows you to choose custom colors for all sections of your Gamer Launch site. With this new editor, you can either use pre-generated color schemes, or you can go fully customized and choose different colors for every last section.
Earlier this week, Blizzard Entertainment made a lot of news for what might typically seem like a normal thing in video game development — if it weren’t for the circumstances surrounding it. The company’s Overwatch team announced the removal of one of several victory poses available for the one of the game’s most well known characters.
Normally, this kind of removal wouldn’t be a big deal. Developers do it all the time. They decide they don’t like something for one reason or another, they come up with something that they just like better. The item in question is removed or swapped out. However, this removal ended up catching a lot of attention, not because of the removal itself, but because it was announced in response to a thread calling the art into question. The game’s director Jeff Kaplan, revealed that the pose would be replaced, noting that it is not Blizzard’s intention to make people feel uncomfortable.
Over the past decade or so multiplayer has become a rather ubiquitous feature in video games so that when it doesn’t show up in some form it’s almost shocking. Even most games designed for a single player format have at least some sort of co-op mode, allowing players to either take on special missions designed for more than one player, or to play the already existing single player component with a buddy.
For some fans of single player oriented games, this may sometimes seem like a bane. Many have accused game developers of favoring the additional multiplayer mode and losing focus on the single player aspect of the game. But is it really as big of an issue as some fans are making it out to be?
Now that the SMITE World Championships are over and teams are looking ahead to Season 3 of the pro circuit, a lot of changes have been happening to the team rosters. Some teams have disbanded entirely, players have shuffled around, and new teams have been formed. The changes have been so frequent — and in some cases, so drastic — that the SMITE community has lovingly dubbed it “rostermania”. Some are even calling it “roster-pocalypse”.
Regardless of what they’re called, these roster switch-ups have fans hyped to see how these new teams perform in Season 3. Here’s what we know about the roster changes so far.
For gamers, the fact that the video game industry is growing isn’t much of a surprise. However, it might surprise them to know that one of places where it’s growing most is Atlanta, GA. Over the last few decades gamers have associated game development in North America with the West Coast and the North West — particularly places like California and Seattle. If any place in the South was known for gaming it was Austin, Texas where companies like Bioware and Trion keep additional studios.
Atlanta, on the other hand, wasn’t widely known for its contributions to the video game industry until CCP — creators of EVE Online — bought White Wolf, the company responsible for the tabletop/LARP RPG series World of Darkness. CCP purchased the company, and announced the World of Darkness MMO in 2006. Because White Wolf was based out of Atlanta, CCP decided to set up a studio in one of the city’s suburbs, becoming the largest game development company in the area at the time.
At the same time, another game company had set up shop just north of Atlanta in 2005, and begun working on their first online game, Global Agenda, which launched in 2010. That company, now widely known for its MOBA, SMITE — and its growing eSports program — is Hi-Rez.
More and more often, game developers are releasing games that cater to group and team-based play. In fact, multiplayer has become so ingrained and expected in modern game development that players are often shocked when a developer elects to publish a game without some sort of multiplayer component.
For a lot of people, this begs the question, “Is multiplayer becoming the norm in gaming?”
With the SMITE World Championships just around the corner (Jan 7 – 10, 2016) several member of the Gamer Launch family are gearing up to attend the event. For some of us this is an annual event, while others will be making the trip to watch their favorite teams play for the first time. This got us thinking about all of you who might be attending your first live esports event in the coming year and what we can tell you to make the trip as stress-free and fun as possible. So, with that in mind, we’ve compiled this guide to surviving your first ever esports event.
Now that the SMITE Super Regionals are over, there’s just one event left before the World Championships in January. This weekend, December 5-6, MLG is hosting its NA Pro League Finals for SMITE on Xbox One.
The top six North American teams from the regular MLG Pro season will be facing off for their share of a $50,000 prize purse and a spot in the Xbox One Invitational at the SMITE World Championships next month. This event marks the end of the first competitive season we’ve ever seen for a MOBA on console.