Guild Guide: Recognizing the signs of an unwell group

There’s a certain point when a guild just isn’t coming back.

I’m not necessarily talking about guilds that have lost a bunch of members in short order. The big question isn’t how many members left but why they left.  One player leaving could be the signal that the slide is beginning, and half of the guild splitting away might not necessarily mean that anything is wrong.  It all depends on whether or not the group itself is healthy.

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Guild Guide: Making events people show up for and enjoy

The group that plays together stays together.

I don’t think anyone would contest that.  In fact, I can’t think of a single guild leader or officer whom I’ve ever seen express doubt that guild events are useful or necessary.  Far more often, what I see are complaints by people who are supposedly doing everything right but somehow still wind up with unattended events and things that get rescheduled over and over until they’re finally just cancelled due to lack of interest.

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