Guild Guide: The currency of trust

Every guild is built on a foundation of trust. That doesn’t mean that all of the guilds in all of the games deserve that foundation; there are several wherein that trust begins shaky and never really solidifies. Those don’t last long. But trust is what enables guilds to start and keep working, and the destruction of trust is always what ultimately leads to the dissolving of guilds and the scattering of members.

Trust in what, though? Everything.

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Manners Matter: A Guide to Video Game Etiquette

That player. Most of us dread that player. Hopefully, none of you are that player.

One bad apple may not always ruin the bunch, but one bad teammate almost always ruins your game. They seem to have no idea that etiquette exists. Sometimes they’re too green to know better, and sometimes they just hate fun. Either way, it’s never a good experience to play with someone who doesn’t pay attention to etiquette.  Continue reading Manners Matter: A Guide to Video Game Etiquette

The Hunger Games with Dinosaurs: ARK introduces new survival mode

Last week, Wildcard Studios launched a new Survival of the Fittest mode for ARK: Survival Evolved. The new mode is a deathmatch PvP instance – that means permadeath for your character in this hardcore competition. To raise the stakes even further, Wildcard introduced a “ring of death” that will force players closer together the longer they play in this mode.

Wildcard made sure that Survival of the Fittest came in with a bang, as they introduced it with a full-blown tournament to the death. 35 teams of two competed to be the last tribe standing – a title that came with a pretty $20,000 prize. While Twitch viewers watched and voted for different Evolution Events to throw at the players, these teams battled it out to prove they were the best of the best. #TEAM POLOPHIN eventually took the top spot, scoring the prize money and some sweet tech from Logitech and Gunnar Optiks.  Continue reading The Hunger Games with Dinosaurs: ARK introduces new survival mode

Guild Guide: How to recruit smarter, not harder

Every guild has a certain number of members, and almost every guild would like that number to be bigger. New people, new friends, new options, new opinions. It’s all good! Until you’re looking at the group a few months down the road and realize that the guild has gone from being a small group of people you did want around to a huge collection of people you barely know and definitely don’t want around.

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How to Pick a Great Guild or Clan Name

Picking a good clan or guild name is only about 75% harder than finding the right name for your pub quiz. This is the name that may, in part, define your group for years to come. I don’t know about you, but sometimes I have trouble naming my hard drives, let alone a group of people.

If you’re like me, you’ll need a little bit of help so that you don’t end up naming your clan or guild “People We Tend to Raid With.”  Continue reading How to Pick a Great Guild or Clan Name

How to Find Amateur eSports Tournaments

If you care about eSports,you probably know some of the big tournaments already. Red Bull Battle Grounds, ESL One, League of Legends World Championships, the International. These are where the best of the best get together, sometimes under one roof, to play the games they love.

But what if you’re not playing for Na’Vi or the LA Renegades? What if it’s just you and your friendly team of 5 that want to get together and play some League in a friendly competition? Well, what you’re looking for is an amateur tournament.  Continue reading How to Find Amateur eSports Tournaments

Guild Guide: Nailing down what you need for guild officers

If there is one thing I want to accomplish with these columns, if nothing else, it’s taking apart the idea that officers are the power core of any player grouping. Because having a group full of leaders with no one who’s willing to follow is a very real and very damaging possibility. Guilds should not be running on the same basic principle as medieval feudal kingdoms, and officers should not be appointed based on who’s been around the longest and who you like the most.

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The Best Games for Your Guild: MOBA Edition

Just a few weeks ago, we compiled a list of the best (read: most active) MMOs for guilds. But team play happens in more than just one genre. Although the word “guild” might be specific to MMOs, the need for a good team and an active community is not. So this time around, we’re going to shine the spotlight on some MOBA games that are perfect for you and your guild.

MOBAs are great for groups that want shorter play times and more competitive elements. They tend to be much more fast-paced and goal-oriented than MMOs, and don’t demand as much of a time commitment. (But we can’t promise you won’t willingly sink all your hours into them anyway.)  Continue reading The Best Games for Your Guild: MOBA Edition

What we learned from Dota TI5, and what’s next in eSports

You’ve all heard the news by now: North American team Evil Geniuses won the Dota 2 International tournament on Saturday. Their victory earned them a whopping $6.6 million prize. The event garnered a lot of attention across sports and gaming outlets alike.

The International 2015 was a big deal for a lot of reasons – a record-breaking $18.4 million prize pool, lots of upsets in the brackets, and action-packed matches all tournament long. But in the larger scope of things, the Dota 2 TI5 reiterates something we’ve all known for a while: eSports is gaining some serious traction – not only in the gaming community, but in the world of sports as well.  Continue reading What we learned from Dota TI5, and what’s next in eSports

Guild Guide: How to handle resource distribution better

One of the biggest assets that guilds have is that they allow players to pool their resources so that everyone can benefit. This is also one of the biggest drawbacks because it raises a whole mess of additional issues.

Pooling resources is, let’s be honest, a good thing.  It means that players who are unlucky with random rewards can catch up, players who have more than they need can share with others, and everyone in the guild feels as if they’re more or less on a level playing field. At the same time, it also means that you have to tacitly acknowledge at first that the players are not starting on a level playing field, and by pooling resources at times you can wind up with less of a leveling effect and more of a selfish roommate situation.

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